STUDENTS’ PERCEPTIONS ON MOBILE LEGENDS: BANG-BANG (MLBB) AS MEDIUM TO LEARN ENGLISH

Penulis

  • Dewi Christa Kobis STMIK Multicom Bolaang Mongondow
  • Michel Farrel Tomatala STMIK Multicom Bolaang Mongondow

Kata Kunci:

English, MLBB, Online Video Games

Abstrak

This study aims to know students’ perceptions on the role of Mobile Legends: Bang-
Bang (MLBB) as the medium to learn English. This study explores MLBB as a

possible training center where all skills which are necessary to learn English such
as vocabulary, listening, reading, writing and speaking had been learned through
the process of playing the game. This study uses quantitative and qualitative
methods where questionnaire and interviews are employed to find the answers for
all research questions. The respondents were 31 freshmen students in STMIK
Multicom Bolaang Mongondow who took Information Technology as their major.
This study found that the majority of respondents perceive MLBB as an effective
medium to learn English. 58.1% claimed that MLBB enriched their vocabulary,
61.3% claimed that MLBB helps them in listening practice, 58.1% claimed that
they can read and spell English well after playing MLBB, 48.4% claimed that
MLBB helps them in writing, and 67.7% claimed that MLBB helps improving their
English pronunciation and speaking skill.

Diterbitkan

2020-10-02

Cara Mengutip

Kobis, D. C., & Tomatala, M. F. (2020). STUDENTS’ PERCEPTIONS ON MOBILE LEGENDS: BANG-BANG (MLBB) AS MEDIUM TO LEARN ENGLISH. Lingua: Jurnal Ilmiah, 16(2), 22–38. Diambil dari https://jurnal.universitaslia.ac.id/index.php/lingua/article/view/27