1.
Mahayana IMA, Pratiwi LKI, Putra GKNP, Elele EC. More than bad words: Sociopragmatic functions of taboo language as a communicative resource in video game dialogue. L.J.I [Internet]. 2026 Oct. 28 [cited 2026 Nov. 4];22(2):76–90. Available from: https://jurnal.universitaslia.ac.id/index.php/lingua/article/view/239