Mahayana, I. M. A., Pratiwi, L. K. I., Putra, G. K. N. P., & Elele, E. C. (2026). More than bad words: Sociopragmatic functions of taboo language as a communicative resource in video game dialogue. Lingua: Jurnal Ilmiah, 22(2), 76–90. https://doi.org/10.35962/4v8c4c32