Integrating Gamification and Technology-Assisted Vocabulary Learning through Kahoot: A Service Learning for Underserved Students. Jurnal Bahasa Asing, [S. l.], v. 5, n. 1, p. 65–72, 2026. Disponível em: https://jurnal.universitaslia.ac.id/index.php/jba/article/view/255. Acesso em: 15 aug. 2026.